Posts

Researching Games

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I researched all three topics and identified some games, games simulations, some research, and lesson ideas (that could spark ideas for a serious game).  Part 1: What did you find?  Topic: ISTE Computational Thinker Standard (with 4 sub points):  Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions. Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making. Students break problems into component parts, extract key information and develop descriptive models to understand complex systems or facilitate problem-solving. Students understand how automation works and use algorithmi...

Analyzing Games & Simulations

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 I love being outside and gardening so I selected Group 1: Farming Game/Simulation Title: Cornucopia  What was the game/simulation about?  Cornucopia is a free STEM education game developed by the California Academy of Sciences, designed classroom use and out-of-school programs such as camps, after-school programs and the like. It is a farm simulator where players manage a plot of land, plant crops, and earn points by leveling up the farm with green technology to meet the space and water needs of their crops ( California Academy of Sciences ).   What was the game/simulation about ? Cornucopia is an environmental simulation game that focuses on food systems, water usage, and sustainability. Players take on the role of a farmer, managing a plot of land where they plant various crops, specifically veggies and protein. The game challenges players to make decisions based on factors such as crop type, water availability, and sustainable farming practices to food demands su...

Advanced Designing Games for Learning - Spring 2025

I loved designing games for learning so much that I decided to dive into the advanced class. For now, I unpublished my first semester posts and will republish once I complete this class. Last semester both ignited and then reinforced my passion for creating games that blend educational content with real-world impact. To that end, here are several goals I hope to achieve during this class:  I would like to expand my technical toolkit. Basically to learn more advanced game development tools and framework to elevate and enhance my ability to create more sophisticated and interactive learning experiences.  I want to explore the use of simulations to create learning games that mirror real-world experiences. I'm thinking of social studies and history content....not that I will create in this class, but understanding how to design simulations would the main goal.  I love learning so there's that! More than anything, I want to learn more about designing games. Last semester was h...

Video of Planet Protector

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Welcome to Planet Protector , an educational game that makes recycling, sustainability, and eco-friendly practices engaging and interactive. Players take on the role of Earthy, a planetary guardian on a mission to clean up polluted environments while learning real-world skills to protect the planet. Each level, from parks to forests, oceans, and cities, presents unique challenges like collecting recyclables, avoiding pollutants, and completing eco-station sorting tasks. Here is a video pitch of the game, including some iteration ideas!