I have enjoyed this analog design process. What started as a seed idea has grown and morphed into something kids could use to lea rn and improve their math skills. What works best for me is time to marinate and iterate. After processing the feedback from peers and my professor, one issue kept me thinking...the drawing cards seemed random, complicated, and almost frustrating - why not give every player a complete set of numeral cards and a set of operations? Then, the idea of levels began to develop. This helped me think through how to tier the game for different learners. THEN...today, in fact...after looking closely at different instructions (most specifically Catan, Jr) and feedback from my professor, I decided it needs to have a narrative. Nothing that changes the purpose and goal but fills it out more, adding muscle to the skeleton. Instead of three levels with only easier to harder concepts - they will build something specific - magical, of ...