Reflecting on the Digital Game Design Process
As in any creative process, ideas iterate as more pieces of the product puzzle emerge. I brainstormed a big idea (my typical) and then when I began to learn the platform, I knew what I wanted to make wasn't going to be the best option. I wasn't ready. So I iterated on my idea and leaned into what I knew I could learn to create with some perseverance and focus. The other two gaming platforms (Twine and analog) were more familiar to me in that I love choose your own adventure and I love board games. But because I'm not a huge digital game player, my head for this game design experience was in a more unknown space. In reflection, I would have liked to learn Construct 3 first...exploring function before form. Or at least play with it to see what it can do. That power of play is often a catalyst for me as to what is possible in design. What I did notice was how I was less overwhelmed with the design experience. This being the third game -- I'm finally getting the hang of it...