Mentor Game Analysis 🧐
Mentor Game Details
Back in the 90s, inspired by research on data literacy and a children's visual data tool, Broderbund and TERC (non-profit) teamed up to create a fun educational game called Logical Journey of the Zoombinis. Released in 1996, this game featured adorable blue creatures with unique personalities, escaping from the evil Bloats to reach the safety of Zoombiniville. It quickly became a hit loved by both parents and teachers for its blend of learning and fun. The game inspired many kids to pursue careers in computer science. In 2015, TERC, with FableVision Games and Learning Games Network, relaunched Zoombinis for modern platforms, bringing it to classrooms today including research-backed support on its educational impact (Zoombinis: About).
The gameplay and overarching narrative of Zoombinis revolves around guiding a group of small, blue creatures called Zoombinis through a series of logic-based puzzles as they journey to find a new home because the Bloats have enslaved them on the Zoombini Isle. This task can only be achieved by solving a series of logic puzzles. Each puzzle requires logical and deductive reasoning by the player to navigate the Zoombinis through the challenging obstacles. Each Zoombini has unique characteristics, such as different hair styles, eye shapes, nose colors, feet styles, all of which are crucial in solving the puzzles. Therefore, the game rules revolve around solving the logic puzzles (Zoombinis: Detailed Guide). After playing for several hours, a few key rules emerged for me were:
- Puzzles must be solved by correctly identifying and using the Zoombinis' attributes.
- Trial and error has to be used to help identify the correct solution to puzzles.
- As the player succeeds through each puzzle, they increase in difficulty, requiring players to recognize more complex patterns and iterate or refine strategies.
- To complete the game, players must bring 400 Zoombinis from Zoombini Isle to Zoombiniville (Zoombinis: Detailed Guide).
As a player of the game and a huge fan of the Hero's Journey, I found that the Hero's Journey provided a nice framework for this game with the player as the hero.
- Ordinary World: The player begins with skills in logical thinking and perseverance, mostly unchallenged in everyday life.
- Call to Adventure: The player is introduced to the Zoombinis' problem and accepts the challenge to guide them to freedom.
- Meeting the Mentor: The game itself, with tutorials and hints (the question mark), acts as a mentor to the player, always available to help guide the player as they navigate the puzzles.
- Crossing the Threshold: The player commits to the journey, stepping into the world of Zoombinis, where they encounter their first puzzle (Allergy Cliffs).
- Tests, Allies, and Enemies: The player faces various logic puzzles (tests) that become increasingly complex. The Zoombinis, with their unique attributes, serve as allies, and obstacles and puzzles (and the various characters within each puzzle) act as enemies.
- Approach to the Inmost Cave: As the player progresses, the puzzles become more challenging, requiring deeper logical thinking and problem-solving skills.
- Ordeal: The player faces the most difficult puzzles near the end of the game, where they must apply all the skills they’ve developed to ensure the Zoombinis' safe passage.
- Reward: As the player successfully guides the Zoombinis to Zoombiniville (total of 400), they experience a sense of accomplishment and mastery.
- Return with the Elixir: The player returns to the ordinary world with the knowledge and experience gained from the game, potentially applying these problem-solving skills in real-life situations.
Gameplay Experience
Principles of Learning
Empowering Learners: Customization
At the game's inception, players decide which traits they want for their Zoombinis, which is critical to the game. This choice allows players to experiment with different combinations of traits throughout the different levels of the game or on the practice map, empowering them to tailor the game to their strategies, offering a somewhat customized learning journey. Selecting traits encourages players to think critically about the consequences of their choices as it impacts how they engage with the different puzzles.
Zoombinis also provides players with the autonomy to control the pace of their learning. There is no time constraint for any of the puzzles, allowing time for thinking and processing. Additionally, the game allows for repeated playing, where players can explore different strategies and refine their understanding of each puzzle's logic.
This game teaches computational skills, which are both needed and often wanted for today's modern classroom. Educators and/or parents could leverage the customizable aspect of the game by guiding students to start at a level that matches their current skills and gradually increases with difficulty as they master each level. If using in a classroom, learning experiences with this game could include analytical reflection where students discuss/write/vlog about strategies they used at different levels and how they adapted to increased complexity.
Empowering Learners: Co-Design
Problem-Based Learning: Well-Ordered Problems
Zoombinis begins with simple puzzles, like Allergic Cliffs and Stone Cold Caves where players must match Zoombinis to paths based on one trait. As players advance, the puzzles become more complex to include consideration of multiple traits and more abstract reasoning. This gradual increase in difficulty scaffolds the learning process, allowing players to build their problem-solving skills progressively. By experiencing success early in the game and reflection in game play, more complex levels can be faced with confidence.
The game missed the opportunity to offer explicit explanations of how earlier puzzles connect to later complex ones. This would help players see the skill progression more clearly. If used for teaching, learning experiences could be structured to mirror the game's progression, starting with simpler problems that focus on one concept and gradually incorporating additional elements as students gain confidence and competence.
When considering Zoombinis for learning, educators could design learning experiences that draw connections between game mechanics and real-world problem-solving. For example, students could reflect after each puzzle on what strategies worked and why, and how these strategies might transfer to other areas of study. Tools like journals or vlogs could be used to track learning and make connections between different puzzles and strategies used, fostering deeper understanding and real-world problem-solving skills.
Deep Understanding: Systems Thinking
Personal Reflection
When my children were in grade school, I purchased the first iteration of Zoombinis for them to play. My eldest, as a twice-exceptional, visual-spatial learner (ADHD/Gifted), struggled in the logical-sequential world of school. He struggled to complete the simplest of math algorithms yet he could articulate the concept of negative numbers. As a child, Zoombinis offered him opportunities to use his high level logical and deductive reasoning skills (for his age), which encouraged his confidence as a learner. Additionally, I uncovered a blog post written by Izzy Lamb, a British writer and gamer, about how Zoombinis, as a video game, teaches anti-imperialist values. I look forward to digging deeper into her thoughts as well as how Zoombinis might play into importance of diversity, equity, and inclusion in schools.
References
Zoombinis: Education. Zoombinis. (2024). https://www.terc.edu/zoombinis/education/
Zoombinis: About. Zoombinis. (2024). https://www.terc.edu/zoombinis/about/
Zoombinis: Detailed Guide. Zoombinis (2021). https://www.terc.edu/zoombinis/wp-content/uploads/sites/16/2021/01/ZoombinisDetailedGuide.pdf
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