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Showing posts from May, 2025

Final Reflection

For me, this semester wasn't just about learning game mechanics or theory—it was about stepping into the tension between vision and collaboration, creativity and clarity, and a deeper understanding of what it means to design for real people, not just for a grade.  The most important thing I learned is that good learning games don't start with flashy features or content—they start with a purposeful system—a system that helps the player think, see, or try again differently. This clicked for me when we were designing  ReBoot , and I realized that the narrative metaphor—the glitching Spark School—wasn't just a creative frame. It was a mirror of real-life classrooms where surface-level learning has stalled and teachers need better tools. Designing a game like ReBoot taught me how deeply form and function must align. CT wasn't just what we were teaching—it had to be how players moved, solved, failed, and grew. I now see how feedback loops, mechanics, and story can all work to...