Using Feedback to Improve
For our recent playtest with ReBoot: A Computational Thinking Quest , I had the opportunity to observe a second-year teacher, Emma, as she played through our prototype. Emma teaches elementary students and is right in the thick of designing lessons, solving classroom challenges, and growing in confidence with instructional strategies, making her a perfect fit for testing our game. Since ReBoot is designed to help pre-service and early-career teachers learn and practice computational thinking in a supportive, narrative-based environment, her perspective was exactly what we needed. We conducted the playtest synchronously, as I work with Emma. She played the game while I observed her clicks, pacing, and decision-making, then followed up with a structured reflection. The entire session lasted about 30 minutes, including playtime and debrief. Our focus during this playtest session was on instructional clarity, core mechanic usability, narrative engagement, and emotional experience — all t...